Developed by
Data East Corporation
Released
1991
Platform
Arcade
Published by
Data East Corporation
RoboCop 2 is an arcade game developed and published in 1991 by Data East, which. Download: RoboCop_2.zip. From Wikipedia, the free encyclopedia.
Genre
Action
Setting
Sci-Fi / Futuristic
Gameplay
Shooter
Misc
Licensed, Regional Differences
Perspective
1st-person, Side view
Visual
2D scrolling
Narrative
Crime
Description
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RoboCop 2 is a 2D side-scrolling shooter with 2.5D gameplay that puts players in the shoes of RoboCop. The game is based on the movie of the same name and loosely follows its plot.
You fight a variety of enemies including street scum, walking corpses, mechs, robots and bosses. Most gameplay includes side-scrolling shooting and evading enemies but enemies can be seized, punched and thrown down. Sometimes enemies appear in the background of the screen and can only be killed while aiming at the screen. Along the way more weapons like a Cobra gun, Bazooka and Gatling can be picked up. These have limited ammo. The player also has the ability to jump and sometimes extra live capsules can be picked up. In bonus stages RoboCop has to shoot helicopters and trucks while driving a police car or motorcycle. This is done by moving the crosshair over the screen while driving towards the screen. The game can be played solo or with a friend.

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From Mobygames.com. Original Entry
Destroy Cain. That sounds like an easy enough task for the armored cyborg called RoboCop. It isn't. To win this frenetic side-view scrolling shooter, the player must blast through three missions, each of which is a multielevation, multiscreen complex.
Only when RoboCop has withstood the withering barrages from a mob of malevolent minions can he come face to face with Cain, the dreaded evil robocop.
RoboCop has three lives at the start of the game, but he gains an additional one if he saves all the hostages calling for help in a mission. Since armed captors guard these unfortunates, it usually means a fire fight before the hero can save a prisoner.
Bonus objects (sometimes hidden inside things that must be destroyed before the treasures become visible) either improve the character's weapon or alter game parameters. The heavy weapons are three-way fire, scatter shooting and rapid fire. Game-play bonuses include extra time, more energy and improved resistance to enemy fire.
The graphics are colorful, clean and reasonably detailed. Numerous short, special animations breathe extra life into both the player-character and the roving enemies.
The music is all right, but nothing special. The theme on the Amiga edition lacks the fullness associated with games for that system. Sound effects are good, especially if you like constant explosions, but again, not extraordinary.
In short, RoboCop 2 is a well-implemented example of a genre that has been a video-gaming staple for the last several years. There is almost nothing new about it, even allowing for the fact that it is loosely based on the movie of the same name.
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Video gamers (RoboCop 2 is also available for play on Nintendo) might judge it as competent, but uninspired. It deserves more attention from computerists. The reason: neither the Amiga nor the IBM PC software libraries have nearly enough all-out action contests. So ignore the plot, don't worry about originality and keep your trigger finger pumping for a heart-pounding arcade experience on the home computer.