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Basic Role-Playing (BRP)
Designer(s)Greg Stafford and Lynn Willis
Publisher(s)Chaosium
Publication date1980, 1982, 2002, 2004, 2008
Genre(s)Universal

Originally designed as a fantasy roleplaying game system, Basic Roleplaying has been used for modern-day and historically-based horror, science fiction, super heroics, historic adventure, baroque post-apocalyptic science fantasy, modern and historical occult thrillers, and other settings.

  • Basic Role-Playing (BRP) is a role-playing game system which originated in the RuneQuest. Create a book Download as PDF Printable version.
  • Starfarer 2250 is the science fiction roleplaying ruleset for the Starguard game universe. Using Chaosium Inc.' S Basic RolePlaying system (BRP), it allows for any type of character creation that players can imagine.

Basic Role-Playing (BRP) is a role-playing game system which originated in the RuneQuestfantasyrole-playing game. The BRP standalone booklet was first released in 1980 in the boxed set release of the second edition of RuneQuest. Greg Stafford and Lynn Willis are credited as the authors. A percentile skill-based system, BRP was used as the basis for most of the games published by Chaosium, including Call of Cthulhu, Stormbringer, and Elfquest.

  • 4Reception

History[edit]

The core rules were originally written by Steve Perrin[1] as part of his game RuneQuest.[2] It was Greg Stafford's idea to simplify the rules (eliminating such things as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called Basic Role-Playing. Over the years several others, including Sandy Petersen, Lynn Willis, and Steve Henderson, contributed to the system.

The BRP was notable for being the first role-playing game system to introduce a full skill system to characters regardless of their profession. This was developed in RuneQuest but was also later adopted by the more skill-oriented Call of Cthulhu.[3][4]

BRP was conceived of as a generic system for playing any sort of RPG. Specific rule systems to support differing genres can be added to the core rules in a modular design. In order to underscore this, in 1982 Chaosium released the Worlds of Wonder box set, which contained a revised main booklet and several booklets providing the additional rules for playing in specific genres. Superworld, a superhero-themed game, began as a portion of the Worlds of Wonder set. A third edition of the core booklet, now titled Basic Roleplaying: The Chaosium System, was released in 2002.[5]

SoftwareBasic Roleplaying System Pdf Download

In 2004, Chaosium published the Basic Roleplaying monographs, a series of paperback booklets. The first four monographs (Players Book, Magic Book, Creatures Book, and Gamemaster Book) were essentially RuneQuest 3rd Edition, but with the RuneQuest name and other trademarks removed, as Chaosium had lost the rights to the name but retained copyright of the rules text. Additional monographs allowing for new mechanics, thereby extending the system to other genres, were released in the following years. Many of these monographs reproduced rules from other Chaosium-published BRP games that had gone out of print.

In 2008 most monographs were collected and updated as a single, comprehensive book, nicknamed the 'Big Gold Book', allowing game masters to essentially build their own game from the various subsystems included. A quickstart booklet for new players accompanied it.

Other games published over the years by Chaosium using the BRP ruleset include Ringworld, Hawkmoon, and Nephilim.

Rules system[edit]

BRP is similar to other generic systems such as GURPS, Hero System or Savage Worlds in that it uses a simple resolution method which can be broadly applied. BRP uses a core set of seven characteristics: Size, Strength, Dexterity, Constitution, Intelligence, Power, and Appearance or Charisma. From those, a character derives scores in various skills, expressed as percentages. These skill scores are the basis of play. When attempting an action, the player rolls percentile dice trying to get a result equal to or lower than the character's current skill score. Each incarnation of the BRP rules has changed or added to the core ideas and mechanics, so that games are not identical. For example, in Call of Cthulhu, skills may never be over 100%, while in Stormbringer skills in excess of 100% are within reach for all characters. Scores can increase through experience checks, the mechanics of which vary in an individual game.

BRP treats armor and defense as separate functions: the act of parrying is a defensive skill that reduced an opponent's chance to successfully land an attack, and the purpose of armor is to absorb damage.

The last major element of many BRP games is that there is no difference between the player character race systems and that of the monster or opponents. By varying ability scores, the same system is used for a human hero as a troll villain. This approach allows for players to play a wide variety of non-human species.

Licensed games[edit]

Chaosium was an early adopter of licensing out its BRP system to other companies, something that was unique at the time they began but rather commonplace now thanks to the d20 licenses.[6] This places the BRP in the notable position of being one of the first products to allow other game companies to develop games or game aids for their work. Companies such as Green Knight and Pagan Publishing built their earliest works to support Chaosium's games.

Basic Roleplaying System Pdf Download Windows 10

Other, non-Chaosium games have used BRP for its core rules. For example, Other Suns, published by Fantasy Games Unlimited (FGU), used them under license. BRP was also used as the base for the highly successful Swedish game Drakar och Demoner from Target Games.[7]

Reception[edit]

Ronald Pehr reviewed Basic Role-Playing in The Space Gamer No. 41.[8] Pehr commented that 'Basic Role-Playing is too little too late. RuneQuest is long established, does an adequate job of teaching role-playing, and there are now even more games to choose from. If you want to teach role-playing to a very young, but literate, child, Basic Role-Playing is excellent. Otherwise, for all its charm, it's not much use.'[8]

Awards[edit]

The BRP itself has been the recipient, via its games, of many awards. Most notable was the 1981 Origins Award for Best Roleplaying Rules for Call of Cthulhu.[9] Other editions of Call of Cthulhu have also won Origins Awards including the Hall of Fame award. The BRP Character Generation software has also won awards for its design.

Reviews[edit]

  • Dragon #52

References[edit]

  1. ^Ehara, Tadashi (June–July 1979). 'My Life and Role-Playing'. Different Worlds. Chaosium (3): 8–9.
  2. ^Donohoe, Jim (February–March 1979). 'Open Box: Runequest'. White Dwarf. Games Workshop (11): 18–19. ISSN0265-8712.
  3. ^Turnbull, Don (August 1982). 'Open Box: Call of Cthulhu'. White Dwarf. Games Workshop (32): 18. ISSN0265-8712.
  4. ^Szymanski, Michael (March–April 1987). 'Call of Cthulhu in the Eighties'. Different Worlds. Chaosium (45): 8–9.
  5. ^Stafford, Greg; Willis, Lynn (2002). Basic Roleplaying: The Chaosium System. ISBN9781568821689.
  6. ^Shannon Appelcline (2006-11-02). 'Brief History of the Game'. RPG.Net. Archived from the original on 23 September 2007. Retrieved 2007-09-14.
  7. ^http://www.svd.se/drakar-och-demoner-flyger-igen(in Swedish)
  8. ^ abPehr, Ronald (July 1981). 'Capsule Reviews'. The Space Gamer. Steve Jackson Games (41): 30.
  9. ^Origins. 'Origins Award Winners (1981)'. Academy of Adventure Gaming Arts & Design. Archived from the original on 21 November 2008. Retrieved 2007-09-14.

External links[edit]

  • Basic Roleplaying Central - The community fansite for Basic Roleplaying game systems.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Basic_Role-Playing&oldid=878659289'

About This Content

The Chaosium System


Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.
This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).
From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.
The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows:
  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.
  • Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.”
  • Most of the information players need to know is present on their character sheets.
  • Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.
  • Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.
  • This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.

Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying.
Requirements: Full or Ultimate License of Fantasy Grounds
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User Guide: BasicRoleplayingforFantasyGroundsII-UserGuide.pdf

Basic Roleplaying System Pdf Download Free

SYSTEM REQUIREMENTS

    Minimum:
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.

Basic Roleplaying Pdf Download

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